System Reference Document for DnD 5E

I made these for myself. The System Reference Document released by Wizards of the Coast doesn’t have an index (or a table of contents, but that’s not my concern). Below is an example from the main index, and the full indexes can be downloaded as PDFs.

Magic items are italicized. If they require attunement, they have an asterisk (*) to the right of the name.

A

aberrations, 254. See separate monster index

abilities

ability checks, 77–83

ability score improvements (See individual classes; individual racial traits)

ability scores, 76–77

skills and, 79–92 (See also individual abilities)

ability altering items

charisma, 227

constitution, 207, 211, 227, 229

dexterity, 227, 230

intelligence, 217, 225, 227

strength, 211, 223, 227, 229, 234

wisdom, 227

abjuration magic, 103. See also separate spell index

acid (gear), 66

acid damage, 97

acolyte (background), 60–61

acrobatics (dexterity skill), 80

action economy. See actions; combat

action surge (fighter), 25

actions. See also attack actions

bonus actions, 90–91, 101

combat actions, 93–94

movement, 91–92

reactions, 91, 101, 259

readying an action, 93–94

adamantine armor, 207

advantage and disadvantage, 76–77

adventuring gear

overview, 66–68

equipment packs, 70

age. See individual racial traits

alchemist’s fire (gear), 66

alignment, 3, 58–59, 255

ammunition +1, +2, +3, 207

amulet of health*, 207

amulet of proof against detection and location*, 207

amulet of the planes*, 207

animal handling (wisdom skill), 82

animated objects, 116

animated shield*, 208

antitoxin (gear), 66

apparatus of the crab, 208

arcana (intelligence skill), 81, 195

arcane focus (gear), 66–67

arcane recovery (wizard), 53

arcane tradition (wizard), 53, 54

archery, 24, 36

area of effect (AOE), 102–103

armor (rules)

overview, 62–63

donning and doffing, 64

spellcasting and, 100

table of, 64–65

armor class

cover and, 96

dexterity and, 80

monsters’, 255

armor of invulnerability*, 208

armor of resistance*, 208–209

armor of vulnerability*, 209

armor, +1, +2, +3, 208

arrow of slaying, 209

arrow-catching shield*, 209

artifacts, 252–253

artificer’s lore (gnome), 6

artisan’s tools, 70

astral plane, 364

athletics (strength skill), 79

attack action

overview, 93

melee attack, 95–96, 99, 259

multiattack, 38, 259

ranged attack, 95, 99, 101, 259

spell attack, 93

attack rolls

critical hits/fails, 94, 96–97

dexterity variant, 80

spells and, 103

strength variant, 79

attuning magic items, 206

aura of courage (paladin), 32

aura of devotion (paladin), 33

aura of protection (paladin), 32

 

B

backgrounds, 60–61

bag of beans, 209–210

bag of devouring, 210

bag of holding, 210

bag of tricks, 210–211

ball bearings (gear), 67

barbarian class

general, 8–9

ability score improvements, 9

path of the berserker, 9–10

bard class

general, 11–13

ability score improvements, 13

college of lore, 13–14

spell list, 105–106

bard college, 12

bardic inspiration, 12

barding (mounts and vehicles), 71

bead of force, 211

beast shapes (druid), 20–21

beast spells (druid), 21

beasts. See separate monster index

belt of dwarvenkind*, 211

belt of giant strength*, 211

berserker axe*, 211–212

berserker barbarian, 9–10

blessed healer (cleric), 17

blinded condition, 358

blindsense (rogue), 49

blindsight, 86, 257

block and tackle (gear), 67

bludgeoning damage, 97

bonus action, 90–91

bonus proficiencies. See individual classes

book (gear), 67

boots of elvenkind, 212

boots of levitation*, 212

boots of speed*, 212

boots of striding and springing*, 212

boots of the winterlands*, 212

bowl of commanding water elementals, 212

bracers of archery*, 212

bracers of defense*, 212

brave (halfling), 4

brazier of commanding fire elementals, 212

breaking up movement, 91

breaking your oath (paladin), 33–34

breath weapon (dragonborn), 5–6

bright light, 86

brooch of shielding*, 212

broom of flying, 213

brutal critical (barbarian), 9

burglar’s pack, 70

 

C

caltrops (gear), 67

candle (gear), 67

candle of invocation*, 213

cantrips, 101

cape of the mountebank, 213

carpet of flying, 213

carrying capacity, 79

case, crossbow bolt (gear), 67

case, map or scroll (gear), 67

casting a spell, 101–104

celestials. See separate monster index

Celtic deities, 360–361

censer of controlling air elementals, 213

chain (gear), 67

challenge rating, 258

champion archetype fighter, 25

champion fighter, 25

channel divinity, 16–17, 33

chaotic evil alignment, 59

chaotic good alignment, 58

chaotic neutral alignment, 59

character advancement, 56–58

charisma (ability)

about, 82

checks, 82, 83

items that alter, 227

skills, 82–83

spellcasting and, 83

charmed condition, 358

chime of opening, 213–214

chromatic dragons. See separate monster index

circle of land druid, 21–23

circle of land druid spells, 21–22.

circlet of blasting, 214

class

barbarian, 8–10

bard, 11–14, 105–106

cleric, 15–18, 106–107

druid, 19–23, 107–108

fighter, 24–25

monk, 26–29

paladin, 30–34, 108–109

ranger, 35–38, 109

rogue, 39–41

sorcerer, 42–45, 109–110

warlock, 46–51, 110–111

wizard, 52–55, 111–113

cleansing touch (paladin), 32

cleric class

general, 15–17

ability score improvements, 17

life domain, 18

spell list, 106–107

climber’s kit, 67

climbing, 85

cloak of arachnida*, 214

cloak of displacement*, 214

cloak of elvenkind*, 214

cloak of protection*, 214

cloak of the bat*, 214

cloak of the manta ray, 214

cold damage, 97

collapsing roof trap, 196

college of lore (bard), 13–14

combat

actions in, 93–94

attacking in, 94–96

damage and healing, 96–98

initiative, 90

knocked out, 98

mounted combat, 99

movement and position in, 91, 92

object interactions in, 92

taking cover, 96

underwater combat, 99

unseen enemies, 94

complex traps, 196

component pouch (gear), 67

components (spell), 101–102

concentration, 102

conditions, 358–359. See also individual conditions

constitution (ability)

about, 81

concentration and, 102

items that alter, 207, 211, 227, 229

constructs. See separate monster index

container capacity, 69–70

countercharm (bard), 13

cover, 96

crafting, 88

crawling (movement), 85

critical successes and failures, 94

crowbar (gear), 67

crystal ball*, 214–215

cube of force*, 215

cubic gate, 215

cunning action (rogue), 40

cutting words (bard), 13

 

D

dagger of venom, 215

damage resistance, 97

damage rolls

overview, 96–97

dexterity variant, 80

strength variant, 79

damage threshold, 203

damage vulnerability, 97

dancing sword*, 215–216

danger sense (barbarian), 9

dark one’s blessing (warlock), 50

dark one’s own luck (warlock), 50–51

darkness (vision), 86

darkvision, 86, 257

dash (action), 93

deafened condition, 358

death saving throws, 98

decanter of endless water, 216

deception (charisma), 82

deck of illusions, 216

deck of many things, 216–218

defender*, 218

defense, 24, 31, 36

defensive tactics (ranger), 38

deflect missiles (monk), 27

demiplanes, 364–365

demon armor*, 218

demons. See separate monster index

destroy undead (cleric), 17

detecting traps, 195

devotion paladin, 32–34

dexterity (ability)

about, 80–81

checks, 80

disabling traps and, 195

items that alter, 227, 230

skills, 80

diamond soul (monk), 28

difficult terrain

combat and, 91

travel and, 85

difficulty classes (DC)

about, 77

spell saves, 103

traps saves, 196

dim light (vision), 86

dimensional shackles, 219

diplomat’s pack (equipment), 70

disadvantage, 76–77

disciple of life (cleric), 17

diseases, 199–200

disengage (action), 93

disguise kit, 71

divine domain (cleric), 16

divine health (paladin), 32

divine intervention (cleric), 17

divine sense (paladin), 30

divine smite (paladin), 31–32

divine strike (cleric), 17

dodge (action), 93

donning and doffing, 64

downtime activities, 88–89

draconic ancestry (dragonborn), 5

draconic bloodline sorcerer, 44–45

draconic presence (sorcerer), 45

draconic resilience (sorcerer), 45

dragon ancestor (sorcerer), 44–45

dragon scale mail*, 219

dragon slayer, 219

dragon wings (sorcerer), 45

dragonborn racial traits, 5–6

dragons. See separate monster index

drink (expenses), 73–74, 86–87

druid circle, 21

druid class

general, 19–21

ability score improvements, 21

circle of land, 21–23

spell list, 21–22, 107–108

Druidic (language), 19

druidic focus (gear), 67

druids and the gods, 23

dueling, 24, 31, 36

dungeoneer’s pack, 70

duration (spells), 102

dust of disappearance, 219

dust of dryness, 219

dust of sneezing and choking, 219

dwarf racial traits, 3–4

dwarven combat training, 3

dwarven plate, 220

dwarven resilience, 3

dwarven thrower*, 220

 

E

efficient quiver, 220

efreeti bottle, 220

Egyptian deities, 361

eldritch invocations (warlock), 48–50. See also separate spell index

eldritch master (warlock), 48

elemental affinity (sorcerer), 45

elemental chaos, 364

elemental gem, 220

elemental planes, 364

elementals. See separate monster index

elf racial traits, 4

elf weapon training, 4

elusive (rogue), 40

elven chain, 220

empowered evocation (wizard), 54

empty body (monk), 28

encumbrance, 80

entertainer’s pack, 70

environment, 86–87

equipment. See also individual classes

general, 62

adventuring gear, 66–70

armor, 62–65

monsters and, 259–260

mounts and vehicles, 71–72

tools, 70–71

trade goods, 72

weapons, 64–66

equipment packs, 70

ethereal plane, 363–364

evasion, 28, 40

eversmoking bottle, 220

evocation savant (wizard), 54

evocation wizard, 54–55

exhaustion, 86–87, 358

condition, 358

expenses, 72–74

experience points, 56, 258

expertise, 13, 39

explorer’s pack, 70

extra attack, 9, 25, 27, 32, 37

eyes of charming*, 220–221

eyes of minute seeing, 221

eyes of the eagle*, 221

 

F

falling, 86

falling net trap, 196–197

fast hands (rogue), 40–41

favored enemy (ranger), 35–36

feather token, 221

feats, 75

feral instinct (barbarian), 9

feral senses (ranger), 37

fey. See separate monster index

fey ancestry, 4, 7

fiend expanded spell list (warlock), 50

fiend pact warlock, 50–51

fiends. See separate monster index

fighter class

general, 24–25

ability score improvements, 25

champion archetype, 25

fighting styles, 24, 25, 31, 36

figurine of wondrous power, 221–223

fire damage, 97

fire-breathing statue trap, 197

fishing tackle (gear), 67

flame tongue*, 223, 240

foe slayer (ranger), 37

folding boat, 223

font of inspiration (bard), 13

font of magic (sorcerer), 43–44

food (expenses), 73–74, 86–87

force damage, 97

forced march (movement), 84

forgery kit, 71

frenzy (barbarian), 9

frightened condition, 358

frost brand*, 223